Localization information: Inside the root folder of the game you will find a folder by the name of strings inside this folder there is a file called strings.json Location: strings/string.json This json file contains all the text strings used in the game. here is an example of a string object in this file. {"id":4.1 , "name":"title", "value":"INSTRUCTIONS", "size":"28px", "offset":{"x": 10, "y": 10}, "font":"Arial", "style":"bold", "color":"#fedeed" } Here is a description of every parameter and their function within the a {} json object. 1. [id]: this is a number value that represents the string id.(this number can be changed) 2. [name]: this is the name of the string object (this should not be changed) 3. [value]: this is the actual string value that is to show in the corresponding game string, this string can contain \n for new lines ex: "first line\nsecond line" would render: first line second line 4. [size]: this value takes in a number and the letters px with no space after them this controls the size of the font in pixels 5.[font]: this is the font that will be used for the text rendered. 7.[style]: this can be Bold, Normal. it controls the font style 8.[color]: takes in a hex value of the color to be used for the text. 9. [offset] this object contains x and y parameters of the offset to be applied to the text string. example: "offset":{"x": 10, "y": -10} . this would make the text string appear 10 pixels to the right and 10 pixels higher than its original position. offset x and y value text movement description: y: negative number moves text up y: positive number moves text down x: negative number moves text left y: positive number moves text right