How To: Setting up the FLV transitions (or cut-scenes) for Bazaar Star: In an attempt to keep the size of any single file in the package as small as possible and to parallelize the loading of assets, the interstitial animations have been separated out into their own files. The paths to these two files, labeled cutscene1.swf and cutscene2.swf, can be specified in the “config.xml” file that is included in the deployment package. The CUTSCENE1_PATH and CUTSCENE2_PATH tags in the config.xml file contain the absolute or relative paths to the interstitial animations. These paths are dependent on the environment, and the mechanism in which the game was loaded. Cutscene1.swf is to be played between levels 1 and 2, and its path is specified via CUTSCENE1_PATH. Cutscene2.swf is to be played between levels 2 and 3, and its path is specified via CUTSCENE2_PATH. For DXD, the Asset path setting should be: games/che_onw_spl_act_bazaarstar/